[Bug 2252] RekeyLimit breaks ClientAlive
bugzilla-daemon at bugzilla.mindrot.org
bugzilla-daemon at bugzilla.mindrot.org
Fri Feb 26 14:04:21 AEDT 2016
https://bugzilla.mindrot.org/show_bug.cgi?id=2252
Damien Miller <djm at mindrot.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|unassigned-bugs at mindrot.org |djm at mindrot.org
CC| |dtucker at zip.com.au
Status|NEW |ASSIGNED
Attachment #2793| |ok?(dtucker at zip.com.au)
Flags| |
--- Comment #5 from Damien Miller <djm at mindrot.org> ---
Created attachment 2793
--> https://bugzilla.mindrot.org/attachment.cgi?id=2793&action=edit
fix rekey/clientalive interaction
This fixes the rekey/clientalive interaction, though a little
inexactly.
It will work correctly if clientalivetimeout is less than the timed
rekeylimit, but will send extra client alive pings if the rekeylimit
timeout is smaller. In practice, I don't think this is a huge problem
since rekey timeouts are likely to be long and extra client alive
packets are quite harmless.
Fixing it properly would require a more comprehensive timekeeping
system to separately manage the rekey and client-alive deadlines.
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