[PATCH] ServerAliveInterval doesn't work if client keeps trying to send data
J Raynor
jxraynor at gmail.com
Mon May 25 08:48:49 AEST 2020
If ServerAliveInterval should work even if the client keeps trying to
send data, then please consider this patch.
diff --git a/clientloop.c b/clientloop.c
index da396c7..358b526 100644
--- a/clientloop.c
+++ b/clientloop.c
@@ -162,6 +162,7 @@ static int connection_out; /* Connection to server
(output). */
static int need_rekeying; /* Set to non-zero if rekeying is requested. */
static int session_closed; /* In SSH2: login session closed. */
static u_int x11_refuse_time; /* If >0, refuse x11 opens after this
time. */
+static time_t server_alive_time; /* Time to do server_alive_check */
static void client_init_dispatch(struct ssh *ssh);
int session_ident = -1;
@@ -495,7 +496,7 @@ client_wait_until_can_do_something(struct ssh *ssh,
{
struct timeval tv, *tvp;
int timeout_secs;
- time_t minwait_secs = 0, server_alive_time = 0, now = monotime();
+ time_t minwait_secs = 0, now = monotime();
int r, ret;
/* Add any selections by the channel mechanism. */
@@ -525,8 +526,9 @@ client_wait_until_can_do_something(struct ssh *ssh,
timeout_secs = INT_MAX; /* we use INT_MAX to mean no timeout */
if (options.server_alive_interval > 0) {
- timeout_secs = options.server_alive_interval;
- server_alive_time = now + options.server_alive_interval;
+ timeout_secs = server_alive_time - now;
+ if (timeout_secs < 0)
+ timeout_secs = 0;
}
if (options.rekey_interval > 0 && !rekeying)
timeout_secs = MINIMUM(timeout_secs,
@@ -565,13 +567,14 @@ client_wait_until_can_do_something(struct ssh *ssh,
"select: %s\r\n", strerror(errno))) != 0)
fatal("%s: buffer error: %s", __func__, ssh_err(r));
quit_pending = 1;
- } else if (ret == 0) {
- /*
- * Timeout. Could have been either keepalive or rekeying.
- * Keepalive we check here, rekeying is checked in clientloop.
- */
- if (server_alive_time != 0 && server_alive_time <= monotime())
+ } else {
+ /* See if keepalive check needs to be done */
+ if (options.server_alive_interval > 0
+ && ! FD_ISSET(connection_in, *readsetp)
+ && (now = monotime()) >= server_alive_time ) {
+ server_alive_time = now + options.server_alive_interval;
server_alive_check(ssh);
+ }
}
}
@@ -613,6 +616,8 @@ client_process_net_input(struct ssh *ssh, fd_set
*readset)
* the packet subsystem.
*/
if (FD_ISSET(connection_in, readset)) {
+ if (options.server_alive_interval > 0)
+ server_alive_time = monotime() + options.server_alive_interval;
/* Read as much as possible. */
len = read(connection_in, buf, sizeof(buf));
if (len == 0) {
@@ -1314,6 +1319,9 @@ client_loop(struct ssh *ssh, int have_pty, int
escape_char_arg,
client_channel_closed, 0);
}
+ if (options.server_alive_interval > 0)
+ server_alive_time = monotime() + options.server_alive_interval;
+
/* Main loop of the client for the interactive session mode. */
while (!quit_pending) {
On 5/23/20 4:36 PM, J Raynor wrote:
> The ServerAliveInterval option is supposed to check the connection "if
> no data has been received from the server" during the interval.
> However, if the client side keeps trying to write data, the check is
> never performed.
>
> For example, run this command:
>
> while true; do date ; sleep 3; done | ssh -o ServerAliveInterval=10 -o
> ServerAliveCountMax=2 YourSshServer cat
>
> Once the connection is established, break the communication between
> the client and server. For example, add a bad route to the client on
> YourSshServer, or take down the server's network interface, or pause
> the server if it is a VM.
>
> Once the communication is broken, given the options listed above, the
> connection should time out in about 20 seconds. But it won't. It
> appears to stay alive until a tcp timeout occurs.
>
> Is the ServerAliveInterval option only supposed to work if the client
> is idle? Or, at least, only if the client tries to transmit data less
> often than the interval?
>
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